Keladi, the Invariable Arrow
A Zenith Caste from the eastern wetlands, Keladi began riding horses before she could walk, and together with her steed and life-long companion-at-arms, Suntaria, uses her unparalleled skills of riding, archery, and tracking to hunt those who would defile the name of the Unconquered Sun.
Keladi’s ancestors were Terrestrial Exalts and were among the founders of the city of Celeren in the East; they also assisted in developing the Marukan Alliance. As a Marukani child, Keladi began riding horses before she could walk and developed into a skilled horsewoman. She developed the additional skills of archery, tracking and hunting from her father, a hunter of great renown in the area. When Keladi was two years old her mother, Alentra, was killed by a group of Abyssals who were passing through the area, seeking to disrupt and weaken the Marukan Alliance through acts of random violence. Keladi – an only child – was subsequently raised by her father, Darand.
Prior to the death of his wife, Darand had been chosen (due to his lineage and reputation of being an insightful problem solver) to serve as a Marukani representative in the Confederation of Rivers. After Alentra’s death, Darand grew more passionate and urgent in his support of the Confederation, knowing that the presence of the Abyssal Exalted posed a serious additional threat to the region’s independence. Darand become an itinerant leader in the Confederation, traveling from city to city in the East to garner support, provide assistance, correct injustices, and offer advice. He valued independence above all things and recognized that any freedom would be lost in the East without the Confederation. Darand’s secondary preoccupation was to avenge his wife’s death by killing or harming as many Abyssals as possible, often going out of his way to do so.
Darand took his little daughter with him wherever he went, and this itinerant lifestyle was the only real home that Keladi knew, despite the fact that they owned a cottage on the outskirts of Celeren. Darand taught Keladi archery, tracking, and hunting, drilling her to hone her skills as he constantly reminded her that self-sufficiency was necessary for independence and survival. As a teenager, Keladi surpassed her father in archery and tracking, but still lacked Darand’s maturity in the area of level-headed carefulness and insight. One day while pursuing the tracks of some Abyssals in the wilderness, Darand was ambushed and Keladi was outnumbered, unable to come to her father’s rescue. Darand died before Keladi could fight her way to him, and when she finally knelt by his side she was consumed with rage that the Abyssals had taken away even her chance to hear her father’s voice one last time. Keladi blamed herself for her father’s death since she had in accurately predicted the number of Abyssals in the group they were tracking. In her fury Keladi vowed to never cease hunting the Abyssals until every last one had perished, and in that moment she was exalted, imbued with a contained and confident power that required not rage but rather calm calculation to bring about the goal of ending the tyranny of the Abyssals.
The brilliant noonday light of the Unconquered Sun banishes shadows and bathes Creation in its brilliance. Similarly, the Zenith Caste banishes the dark denizens of Malfeas and the Underworld, and the Zeniths’ faith and shining example provides comfort and solace to the faithful masses. During the First Age, the Zenith Caste Solars were the priest-kings of the Realm. Its members led the Solar Deliberative, the Realm’s original governing body, and served as intermediaries between the people of the Realm and their celestial patron. The populace looked to the Zenith Caste for leadership in both spiritual and temporal matters. During the Usurpation, those Zenith Castes who escaped the Terrestrials’ ambush stood against their enemies like mountains, fortified by their unbreakable faith in the Unconquered Sun. Unfortunately, wind and water can wear away even the greatest of mountains—thus did the endless armies of the Terrestrials eventually wear them away to nothing. Members of the Zenith Caste were the first of the Solars to return. Throughout the Threshold, tough and charismatic men and women arrived in cities and towns. They wandered out of the deserts and mountains or sailed in from the sea, preaching the glory of the Unconquered Sun. Today, the Pillars of the Sun are beginning to lead the people back toward righteousness and greatness and to confront the forces of darkness and corruption with faith, fist and fire. Members of the Zenith Caste are chosen because they are natural leaders who thirst for righteousness and justice. They are willing to endure great hardship in the name of what they believe in. All members of this caste have been granted a deeply personal vision of the Unconquered Sun, and this vision kindles their passion and faith to new heights. Regardless of what he might currently believe, every member of the Zenith Caste is innately a priest of the Unconquered Sun. The members of the Zenith Caste are often both their circles’ leaders and their tireless defenders.
Attributes: Strength 3, Dexterity 4, Stamina 2; Charisma 2, Manipulation 4, Appearance 1; Perception 5, Intelligence 2, Wits 4
Virtues: Compassion 1, Conviction 3, Temperance 4, Valor 1
Abilities: Archery 5 (Short Powerbow +3), Athletics 1, Awareness 5, Craft (Water) 1, Dodge 1, Integrity 4, Investigation 4 (Reconstructing Events +3), Linguistics 1 (Native: Riverspeak), Medicine 4, Presence 4, Resistance 4, Ride 4, Survival 4
Essence Pool: 14/24
Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-2/-2/-4/Incap
Join Battle: 9
Other Notes or Constant Effects:
- The lamellar armor she wears is easily concealable beneath a cloak.